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Instructors: Philip Tan, Jason Begy
These lectures discuss the history, tools, and current landscape of game design and analysis. A variety of genres are covered, including cards, games of chance, board games, role-playing, sports, and puzzles. See Singapore-MIT GAMBIT Game Lab (http://gambit.mit.edu/) for more.
Visit the course on MIT OpenCourseWare:
http://ocw.mit.edu/courses/comparative-media-studies/cms-608-game-design-fall-2010/
This audio is part of the collection: MIT OpenCourseWare
It also belongs to collection:
Date: 2010
Keywords: comparative media studies; games; game design
Creative Commons license: Attribution-Noncommercial-Share Alike 3.0
| Audio Files | VBR MP3 | Ogg Vorbis |
| Lecture 2: Iterative Design |
10.9 MB
|
11.5 MB
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| Lecture 3: Where do game ideas come from? |
11.2 MB
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11.7 MB
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| Lecture 4: Prototyping |
7.7 MB
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7.9 MB
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| Lecture 5: Assignment 1 Brainstorming and Team Formation |
18.0 MB
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18.9 MB
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| Lecture 6: The Social Function of Games |
13.9 MB
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14.4 MB
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| Lecture 8: Strategy, Skill, and Chance, Part 1 |
20.7 MB
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21.2 MB
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| Lecture 9: Strategy, Skill, and Chance, Part 2 |
15.9 MB
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16.5 MB
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| Lecture 12: Knowing Your Players |
16.6 MB
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17.2 MB
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| Lecture 18: Puzzles |
17.3 MB
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18.0 MB
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| Lecture 19: Abstraction and Simulation |
18.9 MB
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19.3 MB
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| Lecture 20: What is Intellectual Property? |
13.6 MB
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14.1 MB
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| Lecture 21: Games as Teaching Tools |
19.0 MB
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19.4 MB
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| Lecture 23: Creating Sequels |
9.7 MB
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10.1 MB
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| Lecture 25: Fiction and Stories in Games |
19.4 MB
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20.3 MB
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| Lecture 27: Games as Art |
18.4 MB
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19.4 MB
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| Lecture 30: Clients for Assignment 3 Visit |
19.8 MB
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20.1 MB
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| Lecture 31: Assignment 3 Brainstorming and Team Formation |
11.2 MB
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11.5 MB
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| Lecture 32: Live Action Games |
19.9 MB
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20.7 MB
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| Lecture 33: Ethics in Games |
14.9 MB
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15.4 MB
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| Information | Format | Size |
| MITCMS_608F10_files.xml | Metadata | [file] |
| MITCMS_608F10_meta.xml | Metadata | 1.3 KB |